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Adam Villareal • Game Designer

Orange County, CA • hello[at]adamvillareal[dot]com

TECHNICAL SKILLS

  • Game Software: Unreal Engine 5

  • Modeling Software: Blender, Solidworks, CATIA V5

  • Programming Languages: Blueprints, C++

  • Project Management: Jira, Trello, Smartsheet, Microsoft Office, Google Office, Milanote

GAME DESIGN PROJECTS

  • Glyphweaver (Github Game Off 2024 Game Jam): First-person spellcaster game; discover secrets, learn spells, and survive hordes of enemies.

    • Responsibilities: Game Director, Lead Producer, Level Designer, Narrative Designer, 2D Artist, 3D Artist, Programmer.

    • Led a team of 6, with teammates across the US and from different parts of the world. ​

  • You.Asset (Panic Studios 20204 Summer Horror Game Jam): Narrative-driven, puzzle horror game. Escape the ominous and chaotic editor graveyard.

    • Responsibilities: Game Director, Lead Producer, Level Design, Programmer, Narrative Design, Audio, Cinematics.

    • Led a team of 3.

PROFESSIONAL EXPERIENCE

 

RIVIAN AUTOMOTIVE, LLC. Carson, CA

Mechanical Design Engineer March 2022 - March 2024 

  • Designed mechanical components for both production and test builds using 3D and 2D Modeling.

  • Developed and documented component mechanical functional requirements based on product requirements for custom, semi-custom, and off-the-shelf components.

  • Managed product change timelines to ensure all engineering and supply chain efforts were prepared for smooth transitions during specific build events.

  • Partnered with manufacturing engineering to ensure designs that deliver high first pass factory yields and high field reliability.

  • Led suppliers to effectively execute designs on short timelines and release mechanical components.

  • Review and approve supplier RFQ responses, test plans, simulation and testing results, and production strategy.

 

AXONICS, INC. Irvine, CA

Engineering Project Manager January 2020 - February 2022

  • Developed and maintained project schedules, generated project requirements, set milestones, led meetings and team stand-ups, and communicated projected status to key stakeholders.

  • Developed project plans and led execution of tasks to see projects through to completion.

  • Created and maintained project documentation including test plans, test reports, and risk assessments.

  • Managed localization efforts for all Axonics product documentation.

 

New Product Development Launch

  • Managed the bring-up of two laser welding systems for in-house manufacturing. This included creating documentation for all V&V, Design of Experiments, IOQs and PQs.

  • Worked with cross-functional teams such as internal facilities team and operation engineers, alongside external construction contractors to support in-house manufacturing of the product.

  • Compiled and reviewed copy for the FDA premarket submission packet.

 

VYAIRE MEDICAL Irvine, CA

Manufacturing Engineer / Project Lead December 2018 - December 2019

  • Spearheaded a cross-functional team (Engineering, Regulatory, Quality) to drive 2000+ total component changes as part of a company re-branding project. 

 

EDUCATION

 

CAL POLY POMONA Pomona, CA

Bachelor of Science, Major in Electromechanical Engineering

Minor in Astrophysics

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