Game Designer
Adam Villareal • Game Designer
Orange County, CA • hello[at]adamvillareal[dot]com
TECHNICAL SKILLS
-
Game Software: Unreal Engine 5
-
Modeling Software: Blender, Solidworks, CATIA V5
-
Programming Languages: Blueprints, C++
-
Project Management: Jira, Trello, Smartsheet, Microsoft Office, Google Office, Milanote
GAME DESIGN PROJECTS
-
Glyphweaver (Github Game Off 2024 Game Jam): First-person spellcaster game; discover secrets, learn spells, and survive hordes of enemies.
-
Responsibilities: Game Director, Lead Producer, Level Designer, Narrative Designer, 2D Artist, 3D Artist, Programmer.
-
Led a team of 6, with teammates across the US and from different parts of the world.
-
-
You.Asset (Panic Studios 20204 Summer Horror Game Jam): Narrative-driven, puzzle horror game. Escape the ominous and chaotic editor graveyard.
-
Responsibilities: Game Director, Lead Producer, Level Design, Programmer, Narrative Design, Audio, Cinematics.
-
Led a team of 3.
-
PROFESSIONAL EXPERIENCE
RIVIAN AUTOMOTIVE, LLC. Carson, CA
Mechanical Design Engineer March 2022 - March 2024
-
Designed mechanical components for both production and test builds using 3D and 2D Modeling.
-
Developed and documented component mechanical functional requirements based on product requirements for custom, semi-custom, and off-the-shelf components.
-
Managed product change timelines to ensure all engineering and supply chain efforts were prepared for smooth transitions during specific build events.
-
Partnered with manufacturing engineering to ensure designs that deliver high first pass factory yields and high field reliability.
-
Led suppliers to effectively execute designs on short timelines and release mechanical components.
-
Review and approve supplier RFQ responses, test plans, simulation and testing results, and production strategy.
AXONICS, INC. Irvine, CA
Engineering Project Manager January 2020 - February 2022
-
Developed and maintained project schedules, generated project requirements, set milestones, led meetings and team stand-ups, and communicated projected status to key stakeholders.
-
Developed project plans and led execution of tasks to see projects through to completion.
-
Created and maintained project documentation including test plans, test reports, and risk assessments.
-
Managed localization efforts for all Axonics product documentation.
New Product Development Launch
-
Managed the bring-up of two laser welding systems for in-house manufacturing. This included creating documentation for all V&V, Design of Experiments, IOQs and PQs.
-
Worked with cross-functional teams such as internal facilities team and operation engineers, alongside external construction contractors to support in-house manufacturing of the product.
-
Compiled and reviewed copy for the FDA premarket submission packet.
VYAIRE MEDICAL Irvine, CA
Manufacturing Engineer / Project Lead December 2018 - December 2019
-
Spearheaded a cross-functional team (Engineering, Regulatory, Quality) to drive 2000+ total component changes as part of a company re-branding project.
EDUCATION
CAL POLY POMONA Pomona, CA
Bachelor of Science, Major in Electromechanical Engineering
Minor in Astrophysics