top of page

Clocktergeist (Jan 2025)

Description: Clocktergeist is a first-person shooter, Boss Rush style game. This game was developed over the course of 4 weeks and submitted for the Boss Rush Jam 2025 game jam. It's free to download and play now on Windows!

Accolades: Best Art Direction (Boss Rush Jam 2025)

Responsibilities: Lead Producer, Level Designer, Encounter Designer, Programmer.

I worked with a team of fourteen (14) with teammates across the US and from different parts of the world. My contributions included: creating and maintaining the Game Design Document, Level Design Document, grey boxing each area, creating/documenting boss mechanics, and managing all production milestones.

As Level Designer, I worked closely with our talented artists, creating grey boxed boss arenas based on their concept art, player movement mechanics, and boss mechanics. Since this was a linear game, I focused on creating a sense of tension and release in the level flow on the lead-up to each boss. I wanted the spaces in between the bosses to create a sense of space and lead into curated views of the upcoming arena and boss. For each boss, I created mechanic diagrams using Photoshop to help document and communicate how each mechanic worked and how it's intended for the player to interact with each mechanic.

Additionally as Producer, I managed and organized all upcoming tasks for the team, lead team syncs, and managed the development roadmap. We had a fluctuation of resources throughout the course of the project, so I distributed all programming / art efforts according to what was needed to get done each week. I tracked development milestones and adjusted the scope of specific tasks if any were at risk of delaying our development timeline.

Tools Used: Unreal Engine 5, Trello, Milanote, Photoshop, Google Sheets/Docs

IntroHallway.png

Glyphweaver (Nov 2024)

Description: Glyphweaver is a first-person spellcaster game heavily inspired by DOOM, Skyrim, Dark and Darker, and Lovecraftian horror. Glyphweaver was developed over the course of 4 weeks and submitted for GitHub's Game off 2024 game jam. It's free to download and play now on Windows!

Responsibilities: Game Director, Lead Producer, Game/Level Designer, Narrative Designer, 2D Artist, 3D Artist, Programmer.

As Game Director, I led a team of six (6) with teammates across the US and from different parts of the world. My other contributions include: creating the Game Design Document, Level Design Document, grey boxing each area, creating the 2D art, and designing the puzzles for this project.

I greatly improved my capabilities as a Level Designer through collaboration with our Sound Designer, Combat Designer, Writer, and Artist. We observed how play-testers explored the dungeon and respond to in-game clues to create a cohesive Dungeon. I also leveraged my environmental storytelling ability through this iterative process, utilizing consistent theming and developing lore in each stage for a deeper, more immersive experience.​

You can read about my thought process while developing this project in the dev diary here.

Tools Used: Unreal Engine 5, Trello, Milanote, Photoshop, Google Sheets/Docs

Rotunda.PNG

You.Asset (Oct 2024)

Description: You.Asset is a game jam project for the Panic Studios 2024 Summer Horror Game Jam. You can play the full game for free on itch.io.

Responsibilities: Game Director, Lead Producer, Game/Level Designer, Programmer, Narrative Designer, Sound Effect Sourcing, Crafter of Cutscenes, and all the small roles that don't have a title.

I led a team of three (3) - sound designer, programmer, and writer - to craft a short narrative horror experience. This was my first project of larger scale, and I've learned a lot about the creative and game design process.

You can read about my thought process while developing the project in the dev diary here.​

Tools Used: Unreal Engine 5, Trello, Blender, Google Docs

Assethell.PNG

Copyright © 2024

bottom of page